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Run any registered schema against pasted text, a URL, an uploaded document, or PDF. Results are persisted to the extractions table; click any row in the list at the bottom to inspect its full data + confidence + provenance.

Result ok fast gpt-5.4 · job-vacancy.v1.fast · 6548ms · 1901+477t 5/6/2026, 9:31:39 PM 493379b6-c106-4acb-9ac2-4044615da18d
Input: paste
Per-stage timing
llm 6547ms validate 0ms canonicalise 0ms total wall-clock 6548ms
FieldValueConfProvenance
title
Senior Technical Animator [Rainbow Six]
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salary
{
  "max": null,
  "min": null,
  "notes": null,
  "period": "unknown",
  "currency": null
}
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summary
As a Senior Technical Animator on the Rainbow Six brand, you'll play a key role in designing and building rigging systems that support the creation of a variety of high-quality assets. Your technical proficiency with character aesthetics will bring immersive, authentic worlds to life.
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benefits
[
  "Flexible core hours",
  "25 days of annual leave",
  "Christmas shutdown",
  "A plan that will enable you to work from anywhere in the EU for up to four weeks per year",
  "Life insurance",
  "Income insurance",
  "Private healthcare",
  "An annual well-being allowance",
  "Generous resources committed to your perpetual personal and professional development",
  "Paid volunteering days",
  "Free games, activities, and celebrations",
  "Generous relocation support",
  "A wide range of training and resources to support mental health and wellbeing"
]
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employer
Ubisoft
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location
{
  "city": "Newcastle upon Tyne",
  "region": null,
  "remote": "onsite",
  "country": "United Kingdom"
}
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workType
full_time
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niceToHave
[
  "Ideally, experienced in a full development life-cycle"
]
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postedDate
—
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requirements
[
  "Candidates must possess current eligibility to live and work in the UK in order for their application to be considered",
  "A portfolio/showreel consisting of Character Rigging, ideally with deformation and scene structures",
  "Working knowledge of industry-standard 3D software, such as 3DS Max or Maya",
  "3D Modelling experience",
  "Ability to mentor Artists and Animators",
  "Attention to detail"
]
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applicationUrl
—
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employmentType
permanent
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responsibilities
[
  "Designing and building rigging systems that support the creation of a variety of high-quality assets",
  "Working closely with multidisciplinary team members, you'll ensure a cohesive visual style across features, with a core focus on gameplay character elements, such as skinning, physics, and modelling",
  "Translate mock-ups into high-quality integrated visualisations to help guide production and inspire the wider art team",
  "Conducting in-depth research",
  "Participating in peer reviews",
  "Actively seek and provide constructive feedback to elevate the team's artistic output",
  "Communicating the Director's creative vision through realistic character movement and interaction inspired by the project's narrative and design",
  "Help motivate fellow Animators & Riggers"
]
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applicationDeadline
—
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Canonical pre-LLM text (4,654 chars)
Senior Technical Animator [Rainbow Six]
Newcastle upon Tyne, United Kingdom
Full-time
Contract: Permanent
Work flexibility: Office-based
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description
Please note: Visa sponsorship is not available for this position. Candidates must possess current eligibility to live and work in the UK in order for their application to be considered. 

As a Senior Technical Animator on the Rainbow Six brand, you'll play a key role in designing and building rigging systems that support the creation of a variety of high-quality assets. Your technical proficiency with character aesthetics will bring immersive, authentic worlds to life. You're adaptable, thrive on creative challenges, and take pride in shaping the visual identity of realistic AAA games through thoughtful animation systems.

Working closely with multidisciplinary team members, you'll ensure a cohesive visual style across features, with a core focus on gameplay character elements, such as skinning, physics, and modelling. Your ability to translate mock-ups into high-quality integrated visualisations will help guide production and inspire the wider art team. You're passionate about your craft and committed to continuous improvement. From conducting in-depth research to participating in peer reviews, you actively seek and provide constructive feedback to elevate the team's artistic output.

This is more than just a role! It's an opportunity to contribute to a globally recognised franchise, collaborate with international teams, and see your character rigging come to life in one of the industry's most respected series. You will play an integral part in telling a story, communicating the Director's creative vision through realistic character movement and interaction inspired by the project's narrative and design. As a natural collaborator and communicator, you'll help motivate fellow Animators & Riggers, and take pride in knowing your work plays a key part in the Rainbow Six legacy.

What you'll bring

A portfolio/showreel consisting of Character Rigging, ideally with deformation and scene structures.
Working knowledge of industry-standard 3D software, such as 3DS Max or Maya.
3D Modelling experience.
Ability to mentor Artists and Animators.
Attention to detail.
Ideally, experienced in a full development life-cycle. 
Joining Ubisoft, you'll be part of an inclusive global brand. With us, you will build upon your ongoing success and place your stamp on the production of our games and the development of our people. You'll have the prestige of developing and producing exciting world-class AAA games and help showcase our studio as a market leader within our industry.

With us, you will find your future in one of the strongest knowledge bases in the games industry coupled with brilliant opportunities for career progression on a critically acclaimed brand portfolio.

What we'll provide 

We put our people first through nurturing their creativity and wellbeing and the reason we continue to create engaging and compelling AAA titles that are loved across the world. We also value the art of collaboration and a sense of belonging, which is why we've embraced a working model that requires our team members to be on-site, fostering a vibrant and creative work environment that unites us in pursuing our shared goals.

Everything you need to keep your life in balance - flexible core hours, 25 days of annual leave, Christmas shutdown, and a plan that will enable you to work from anywhere in the EU for up to four weeks per year
Life insurance, income insurance, private healthcare, an annual well-being allowance, and more
Generous resources committed to your perpetual personal and professional development
Investment in our community - with paid volunteering days
Fun and entertainment - with free games, activities, and celebrations
Generous relocation support - should you need it
Positive mental health and wellbeing at work are priorities for us. We are a Gold Employer in the Mind Workplace Wellbeing Index, and partners of Safe in Our World. We run an inclusive Wellbeing Champions programme and provide a wide range of training and resources to support all of our people to proactively discuss and manage their own mental health, as well as support their team members.

Recent extractions

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5/11/2026, 3:48:21 AMjob-vacancy@v1
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5/6/2026, 10:07:05 PMjob-card@v1
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5/6/2026, 10:06:48 PMjob-page@v1
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5/6/2026, 10:06:29 PMjob-vacancy@v1
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5/6/2026, 9:32:03 PMjob-page@v1
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5/6/2026, 9:31:49 PMjob-card@v1
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5/6/2026, 9:31:39 PMjob-vacancy@v1
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